INTERNATIONAL BUSINESS MACHINES CORPORATION (Armonk, NY)

A metaverse system consists of a client computer coupled to a network, a metaverse server coupled to the client’s computer, the metaverse server hosting applications that are metaverse and an engine for group links that is connected to the server. The engine initiates the link when it receives the request of the user. A linked group connected to the connection consists of at least two linked users, and at least one of them is identified as the leader, and each of the at least two linked users has an avatar different from the avatar that is associated with the other. The group controller built in the engine , allowing the leader of the group to control an action by a second avatar of a different user. The action of the second avatar can be seen separately from the avatar of at least one linked users that is designated as the leader.

The term metaverse is often used to describe a completely immersive 3D virtual world that is an environment in which humans are represented by an avatar. Users can interact with each other economically and socially via their avatars, as together with software agents in the cyberspace. The virtual environment in a metaverse is built upon the concept of the actual world but in most cases, without the physical limitations of the actual world. In a metaverseapplication, such as Second Life.RTM., users are allowed to have friends, create groups, and talk and mingle with strangers, fly, and teleport to different locations, and different metaverses.

Sometimes, a user might wish to join forces with others and move across the metaverse application as an entire group. For instance avatar A, avatar B, and avatar C may wish to go to an event together. Each user’s avatar can travel to the event with the control of the individual user. In addition, the person who is avatar A is able to control their avatar to go to the event, and then send invitations to avatar B and C asking them to teleport to the event and join in. If an avatar teleports into an event at the request of an additional user and lands right next to the person who has sent the invitation. If all avatars are at an event in a group, they might want to remain in the same place. This might mean that they move around a certain area for example, like browsing a shopping center within the .

Conventionally, each user controls his or her avatar independently from the rest of the group. In certain situations it is possible to stay together as a group. can be difficult since each person must keep track of the movements of the avatars of the other users to know where that the group is headed. This can be more challenging when a user in the group is able to control their avatar’s flight or teleport to another place. To allow the remaining participants to come together with the avatar who was teleported or flew away each user determines the exact location of the avatar that departed the group. After that, each participant is able to control their avatar to the same place however the avatar that first departed might have relocated from that location. Auser can ask for an invitation to teleport from the person who left the group to teleport to that user. To allow a group of avatars to stay together as a group each avatar tracks the movements of all other avatars in the group, as well as what the group is doing at the moment like shopping. The current solution for maintaining a group of avatars within an application has limitations because each member attempts to track the location of the other avatars in the group.

The embodiments of a system are described. One of the systems is an system that lets a user manage a group avatars in a application within an organization. A computer client is connected to an internet network, an web server is linked to the client, and a group engine is connected to the Web server. The server hosts the app over the network. When a request is made by a user, the group connection engine creates an open connection for the group. A linked group that is linked to a group connection should have at minimum two members. At least one member of these users is identified as a leader of the linkedgroup that is associated with the link connection group. Each of the two linked users is assigned an avatar that is different from the avatar that is associated with the other linked user that is designated as leader. The group link engine has a group controller that permits the leader to control the action by a second avatar of another user. You can view the action of the second avatar independently from the avatars that are associated with at the very least one user linked to them that is designated as the leader.

The leader is able to control the group’s walking, flying, running, and teleportation in certain embodiments. The leader might also be in a position to control an action of the group using the controller for group links. Exemplarygroup gestures include group hand waving, group clapping of hands, group sitting down, laughter in the group, and dancing.

In some embodiments, the system also includes a group link configuration engine to issue a group link invitation to a user to join a linked group. The group link configuration engine links an individual user to the link connection after acceptance by the other user. The engine for group link configuration may also set a maximum size limit in order to restrict the number of users who can join the linkedgroup. In some instances the engine for group configuration also ends the group link connection. In certain embodiments the group link controller saves a plurality of group actions on a storage device when it receives the request of a member within a linked group. This saves the group’s movements in a variety of groups. The controller for group links may permit at least one user to decline to take the leader’s action to influence the avatar. The group link controller is able to determine the direction of a group’s movements by responding to input commands from the leader of the linked groups.

In certain instances the group activities that which the leader is able to control may include a cascaded movement where a member in the linked group is ranked in a predetermined order to allow an action initiated by the leader to be carried out by the leader first, and following a predetermined time, the user performs the movement in accordance with the rank of the user within the group linked to it. The group’s actions also include the delayed teleport where a leader teleports to a new location apart from the rest of the linked group, and after a predetermined delay, the remainder of the linked group is then teleported to the new location. The group’s movement also includes an authentic teleport, which is when the leader is teleported to a new location , separated from the remainderof the linked group. Then, the remainder of the linked group teleports to the new location in response to a confirmation by the leader to travel to the new location. Additional embodiments of the system are described.

Examples of the method are further described. One embodiment of the method is a method for controlling a group avatars within a application. An embodiment of the method involves opening a group link connection in response to the request of a user to open the group link connection. A linked group connected to the group link connection comprises at minimum two linked users. One of the linked users is identified as the leader of the linked group associated with the group linkconnection. The method also involves controlling the actions of a number of avatars from the linked group associated with the link connection of the group in response to an input command by the group leader. Different methods are also described.

There are also examples of an apparatus. One type of apparatus is to create a linked group comprised of every metaverse user and an avatar from an application called Metaverse. The group leader is one of the Metaverse members. The apparatus also has a mechanism to control an action of all avatars of the linked group in response to an action taken by the avatar associated with the leader of the linked group of metaverse users, and the actions of each avatar belonging to the linked group may be seen separately. Other configurations of the device are described.

The following description of the invention will assist you in understanding the advantages and other aspects of the invention. It is accompanied by illustrations which illustrate the fundamentals of the invention.

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