Activision Publishing, Inc. (Santa Monica, CA)
What is a Patent for Method and system for making physical objects used with videogames
Search Patent for Method and system for making physical objects used with videogames
The invention is about the design and customization videogame objects as well as their physical substantiation.
Many people like videogames. Videogames permit players to take part in many simulated activities. Videogames also give videogame players the opportunity to take on characters or engage in activities they may not be able or desire to experience for reasons of the cost, danger, or equipment issues, or simply because the role or activity is a fantasy.
Videogames are typically provided via an electronic device (e.g. a game console) or display (e.g. TV screens). They usually lack a physical component that allows players to physically interact with the virtual world and virtual objects within. Despite the advancements in audiovisual technology made by videogames in recent times the experience of playing games remains two dimensional. Simply interacting with a simulation of the environment isn’t enough to allow players to fully be a part of the game, with a sharply distinct separation between a virtual and the world physically that is inhabited by videogame players.
Some videogames employ packaged toys that are like videogame objects (e.g. characters, items like vehicles, weapons or buildings, etc. This adds a real-world element to the videogame experience. It is possible that players will not be able modify pre-packaged toys in a way that reflects the changes made by the game. In addition, videogames may let players create their own virtual objects, however players may not be able readily bring these customvirtual objects into the real world. These virtual objects may include features that are hard to replicate in a real toy.
Certain embodiments that are in accordance with aspects of the invention provide the method of using at least one processor, useful in creation of a physical substantiation of a videogame character. The method includes receiving a variety of options relating to the visual appearance of a videogame character; creating, using the processor at least an electronic model of a character from a virtual game with a plurality of selections relating to the visual appearance of the game character and determining that the representation of the virtual model includes areas that are smaller than a minimum width predetermined; and increasing the width of those portions of the virtual model with a width that is below the minimum width that is predetermined.
In some embodiments the the virtual game character includes a virtual mesh which defines an outer surface of the virtual game character, a rig defining bones of the virtual character, and animations that are defined for animating the rig, andwherein the representation of the model is based on the mesh that defines the outer part of the virtual game character but not the rig or animations.
In certain embodiments, determining whether the representation of the model includes portions with a width below the predetermined minimum width comprises: determining an internal ambient occlusion of the representation of the model; and for each of at least a number of surfaces that are part of the representation of the model, comparing an indication of the ambient occlusion of the model with an indication of the minimum width predetermined.
In some embodiments the invention provides a method to create an toy that resembles the character of a videogame, which includes the following: a server that is configured with instructions in a program to receive a range of selections relating to a visual appearanceof an avatar character from a videogame; build the virtual model of the virtual game character using the plurality of choices that relate to the appearance of the game character to determine that the representation of the virtual model includes portions with awidth lower than a minimum predetermined width; and then increase the width of those portions of the representation of the virtual model that have an area that is smaller than the predetermined minimum width.
Certain examples of the invention comprise instructions for programming to determine if the model representation has portions that are smaller than the specified minimum width. The instructions for the program will determine the internal ambient occlusion of the model representation; and, for each surface of the representation model compare an indication for the ambient obstruction to an indication of the minimum width that is predetermined.
In certain embodiments, the program instructions for increasing the size of those parts of the model that have a width below the predetermined minimum width includes instructions to move vertices on the mesh which form the representation ofthe model normal to an outer part of the model.
These and other aspects of the invention are better understood upon a reading this disclosure.Click here to view the patent on USPTO website.
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The first step in getting your patent is to do an internet search for patents. You can do a google patent search or do a USPTO search. Once the patent application is submitted, the product that is subject to the patent can be described as patent-pending. you can locate the patent application on a public pair. After the patent office approves your application, you will be able do a patent number look to discover the patent issued. Your product is now patentable. Alongside the USPTO search engine, you can also utilize other search engines, such as espacenet as described below. You can get help from Patent attorneys or patent attorney. Patents in the United States are granted by the US trademark and patent office, also known as the United States patent office and trademark office. The office also examines trademark applications.
Are you interested in finding other similar patents? These are the steps:
1. Think of terms that describe your invention, based on its purpose, composition, or use.
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Utilize the following questions to help you identify key words or concepts.
- What is the objective of the invention Is it a utilitarian device or an ornamental design?
- Is inventing a method to create something or perform an action? Is it an item?
- What is the composition of the invention? What is the physical composition of the invention?
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- What are the technical terms and terms used to describe the nature of an invention? A technical dictionary will help you identify the correct words.
2. These terms will enable you to look up relevant Cooperative Patent Classifications on the Classification Search Tool. To find the most appropriate classification to your invention, look through the resulting classification’s class Schemes (class schedules). If you don’t see any results using the Classification Text Search, you may want to consider replacing the words to describe your invention with synonyms.
3. Check the CPC Classification Definition to confirm the validity of the CPC classification you found. If the selected classification title is a blue box that has the letter “D” at its left, the hyperlink will take you to the CPC classification definition. CPC classification definitions can help determine the scope of the classification and therefore you’re certain to choose the one that is pertinent. The definitions could also contain some search tips or other recommendations which could prove useful in further study.
4. The Patents Full-Text Database and the Image Database allow you to find patent documents that are accompanied by the CPC classification. You can search and find the relevant patent documents by first focusing on abstract and representative drawings.
5. This selection of patent publication is the most appropriate to examine for similarity to your idea. Pay close attention to the claims and specifications. It is possible to find additional patents by referring to the patent examiner as well as the applicant.
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7. You can find additional US patent publications by keyword searching in AppFT or PatFT databases, and also classification search to find non-U.S. Patents per below. Additionally, you can utilize web search engines to search non-patent documents that describe inventions in the literature. Here are some examples:
- Add keywords to your search. Keyword searches may turn up documents that are not well-categorized or have missed classifications during Step 2. For example, US patent examiners often supplement their classification searches with keyword searches. Think about the use of technical engineering terminology rather than everyday words.
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- European Patent Office (EPO) provides esp@cenet to access a network of Europe’s patent databases with access to machine translation of European patents.
- Japan Patent Office (JPO) – with access to machine translations of Japanese patents.
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- Korean Intellectual Property Rights Information Service (KIPRIS)
- State Intellectual Property Office (SIPO) with machine translation of Chinese patents.
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- Search non-patent literature. Inventions can be made public in many non-patent publications. It is recommended that you search journals, books, websites, technical catalogs, conference proceedings, and other print and electronic publications.
To review your search, you can hire a registered patent attorney to assist. A preliminary search will help one better prepare to talk about their invention and other related inventions with a professional patent attorney. In addition, the attorney will not spend too much time or money on patenting basics.