Invented by Jonathan Yantis, William Edward Quigley, Lukasz Jakub SLIWKA, Verona Holdings Sezc

The market for techniques of authenticating and tokenizing real-world items is rapidly growing as more and more businesses are looking for ways to protect their products and ensure that they are genuine. This market includes a variety of different techniques, such as blockchain technology, RFID tags, and other forms of authentication. One of the main reasons why this market is growing so quickly is because of the rise of counterfeit products. Counterfeit products can be found in almost every industry, from luxury goods to pharmaceuticals. These products not only hurt the businesses that produce the authentic versions, but they can also be dangerous for consumers who unknowingly purchase them. To combat this problem, businesses are turning to techniques of authenticating and tokenizing real-world items. Blockchain technology is one of the most popular techniques being used today. Blockchain is a decentralized ledger that can be used to track the ownership and authenticity of a product. By using blockchain, businesses can create a unique digital token that represents a specific product. This token can be tracked throughout the supply chain, ensuring that the product is genuine and has not been tampered with. RFID tags are another popular technique being used to authenticate and tokenize real-world items. RFID tags are small electronic devices that can be attached to a product. These tags can be used to track the product throughout the supply chain, ensuring that it is genuine and has not been tampered with. RFID tags can also be used to provide additional information about the product, such as its origin and production date. Other techniques being used to authenticate and tokenize real-world items include holograms, watermarks, and DNA markers. These techniques can be used to create unique identifiers that are difficult to replicate. By using these techniques, businesses can ensure that their products are genuine and that consumers can trust them. In conclusion, the market for techniques of authenticating and tokenizing real-world items is growing rapidly as businesses look for ways to protect their products and ensure that they are genuine. Blockchain technology, RFID tags, and other forms of authentication are being used to create unique identifiers that can be tracked throughout the supply chain. By using these techniques, businesses can protect their products and provide consumers with the confidence that they are purchasing genuine items.

The Verona Holdings Sezc invention works as follows

In embodiments of the invention, methods for receiving information and a photo of an item are described, as well as a method of generating a digital representation of that item. A virtual representation of an item can be displayed in a portal that displays the authentication request made to experts on the subject. The experts may provide an authentication report, and then a non-fungible token with a unique token ID may be created. The non-fungible digital token can be cryptographically connected to the virtual representation on a ledger, and ownership data associated with the account of an item owner on the ledger.

Background for Techniques of authenticating and tokenizing real world items

Conventional electronic commerce processes create unnecessary friction.” These processes are designed to be used in situations where a buyer places an order, knowing what they want and how to pay, as well as who they will give it to, and when they need it. These buying decisions are not flexible in conventional e-commerce. A user who wants to buy a gift usually makes the purchase through a mobile app or website, enters their intended recipient’s address (regardless if the recipient receives packages there regularly) and pays for the present. The gift will be sent immediately to the recipient regardless of whether they are available to accept the package. There is therefore a need for an ecommerce platform that allows greater flexibility in all aspects of a transaction, including but not limited, to the purchase selection, payment and transfer of ownership, as well as location and timing.

Virtual items, like skins, weapons and tools, are becoming more popular in video games where players can buy and trade them. Virtual items can be used, transferred and possessed just like any other digital item. They do not have the same restrictions on storage, transportation and delivery as physical items. Virtual items can have a short-lived value, since creators are able to create unlimited copies. This makes rare items less valuable. There is a need for a platform that provides both the convenience and flexibility of virtual item purchases and the reliability of physical item sales.

The platform provides both flexibility and convenience for virtual item transactions, as well as reliability and value in physical item transactions. Each link is between a unique item of a physical nature and a unique virtual representation, so that control and ownership of the virtual representation are the same with control and ownership of the item of a physical nature. A user could, for instance, send a virtual image of an item to a friend and that friend would be able to possess the item. This represents ownership and control over the physical item. The item does not need to be delivered until the recipient wants it. In some embodiments the physical item can be an item yet to be created. For example, an item of food, like a pizza, will be delivered to the recipient of the virtual representation of that item, for instance, if the token that represents the pizza was given to the recipient as a gift. The platform, methods, and systems described in this document enable a variety of transactions involving virtual items linked to physical objects, including gifts that don’t require immediate delivery, lending transactions that can be securely stored collateral, transactions for digital luxury goods and others.

According to certain embodiments of this disclosure, a platform for facilitating transactions between a group of items and a merchant is disclosed. The method involves receiving one or several item attributes via a first user interface of a tokenization platform. These item attributes include a number instances of the product that can be transacted by the merchant. The method includes also generating a digital representation of the object based on item attributes. In this case, the data structure is used to store the attributes. The method also includes updating a distributed database to include the virtualization. The method includes also generating N tokens on the basis of the virtual representation. Ni is an integer equal to number of items that are available for transactions, and each token can be redeemed by the owner of the token to satisfy a transaction for an instance of the item. The method also includes updating the distributed database to include the N Tokens and, for each token, the ownership data that indicates the token was originally owned by the merchant. The method includes a digital market that offers a second user interface that allows users to view visualizations and virtual representations of objects, including the virtual image of the item. They can also purchase an instance of that item by buying a token from the N tokens.

In some embodiments the N tokens may include non-fungible ones. In some embodiments, N tokens can be fungible. In embodiments, N tokens can be transferred to another user. In embodiments, an item can be a virtual good, physical good, digital service, physical service, digital experience or digital experience. In embodiments, the transaction for an instance is either a sale, a leasing, a gifting, or a giveaway.

In some embodiments, a method may also include receiving a request from an associated user device to transact the item through the digital marketplace and facilitating the transaction of an instance of the product. In these embodiments facilitating the truncation involves verifying the account of the transacting consumers; and processing the payment received from the consumer. The method includes updating ownership data for one token out of N tokens in order to show that the transacting customer owns this token.

According to certain embodiments of this disclosure, a way for facilitating transaction via a tokenization platforms is disclosed. The method comprises maintaining a distributed database that stores: a number of public addresses, each of which corresponds to an account of a user of the tokenization system; a plurality virtual representations for a variety of items; a set tokens for each virtual image that corresponds to the instance of that item represented by that virtual image; and ownership data associated with each token. The method also includes providing a digital market place that has a second user interface that allows users to view visualizations for virtual representations of various items, including the virtual image of the item. They can then transact by purchasing tokens from the set of tokens that correspond to that item. A consumer user can also request to be included in a transaction involving an item represented as a virtual image of a plurality of virtual images. In response to verifying a request to participate, the method updates the distributed ledger by adding a block containing ownership data that indicates a token specific corresponding to the representation is owned by a transacting user. The token specific is then redeemed by the owner of the token to satisfy the transaction.

In embodiments, the token set corresponding to a representation virtual includes non-fungibles tokens. In certain embodiments, the tokens that correspond to a virtual image are fungible. In some embodiments the tokens that correspond to a virtual image can be transferred to another user. In some embodiments the item can be a virtual good, physical good, digital service, physical service, digital experience or digital experience. In some embodiments, the transaction for a single instance of an object is one of sale, lease, gifting, or giveaway.

According to certain embodiments of this disclosure, a way for facilitating transaction via a tokenization platforms is disclosed. The method comprises maintaining a distributed database that stores: a number of public addresses, each of which corresponds to an account of a user of the tokenization system; a plurality virtual representations for a variety of items; and, for each virtual presentation, a collection of tokens that correspond to the respective instance of item represented by the representation; as well as ownership data. The method also includes providing a digital market place that has a second user interface that allows users to view visualizations for virtual representations of various items, including the virtual image of the item. They can then transact by purchasing tokens from a set of tokens that correspond to that item. A consumer user can also request to be included in a transaction involving an instance of an object represented by a plurality of virtual images. In response to verifying a request to participate, the method updates the distributed ledger by adding a block containing ownership data that indicates a specific token that corresponds to the virtual image is owned by a transacting user. The specific token will then be redeemed by its owner in order to complete the transaction. The method also includes receiving a request to transfer a specific token to another user. In this case, the request contains a token identification that identifies the token as well as a public address for the other user. Validating the token is then done based on both the token identification and the distributed ledger. In addition, the method includes confirming that the other user has an account on the tokenization system based on their public address and the distributed ledger. In addition, after validating the token and verifying a different user, updating the distributed ledger includes adding a block with ownership data indicating that the token that corresponds to the virtual representation belongs to the transacting users. The method includes also receiving a request for redemption of the token from the device of a different user. In addition, upon receiving the redemption requests, the method includes executing a work flow to complete the transaction, for example, of the item that corresponds to the token.

In embodiments, the token set corresponding to a representation virtual includes non-fungibles tokens. In certain embodiments, the tokens that correspond to a virtual image are fungible. In some embodiments the tokens that correspond to a virtual image can be transferred to another user. In some embodiments the item can be a virtual good, physical good, digital service, physical service, digital experience or digital experience. In some embodiments, the transaction for a single instance of an object is one of sale, lease, gifting, or giveaway.

According to certain embodiments of this disclosure, a technique is disclosed. Displaying a digital wallet graphic user interface on a device associated with a user is part of the method. The method also includes displaying an inventory of tokens owned by the owner via the digital wallet user interface. Each token corresponds with a particular item, and each token can be redeemed by the user for a transaction involving the item. The method includes also receiving, via the digital wallet user interface, an order to transfer a given token. The method includes displaying a digital keypad by the digital wallet user interface. This digital keyboard contains a media content selection that represents the item that corresponds with the token that will be transferred. The method includes also receiving a text message containing a selection from the selectable content via the digital keyboard. The method further includes embedding the token, using the digital keyboard, in the selected media content. The method also includes transmitting the text-based messages with the embedded token to the recipient’s message account, where the recipient may select the selectable content to accept the token in a digital wallet.

In embodiments the set of tokens that correspond to a virtual image includes non-fungible symbols. The set of tokens that correspond to a virtual image in embodiments includes fungibles. In embodiments the set of tokens that correspond to a virtual image can be transferred to another user. In embodiments, an item can be a virtual good, physical good, digital service, physical service, digital experience or digital experience. In embodiments, an instance of an object is the subject of a transaction that includes one of: a sale, a leasing, a gifting, or a giveaway. In some embodiments, selectable media content includes an emoji with the token attached. In some embodiments, tokens are embedded within the emoji. In some embodiments, selectable content may include a deep-link that allows a recipient to select the content in order to accept the token. In some embodiments, selectable media content can be an image, video, or.gif.

According to certain embodiments of this disclosure, a way for facilitating transaction via a tokenization platforms is disclosed. The method comprises maintaining a distributed database that stores a plurality public addresses. Each public address corresponds with a particular account of an individual user of the tokenization system. The distributed ledger also stores a plurality virtual representations for a plurality respective items. Each virtual representation comprises virtual reality content that renders a virtual visualization of the respective item. For each virtual presentation, the distributed ledger also stores a set tokens which correspond to an instance of the item represented in the virtual representation and ownership data. The method includes rendering a virtual store environment. This virtual store environment has an interface which allows users to view virtual visualizations of items available for transactions and to transact on instances of those items. The method also includes rendering a visual reality representation of an item that is represented by one of the plurality virtual representations, based on virtual content contained in the representation. This virtual reality representation of the item will be presented in the environment of the virtual store. The method includes also receiving a request from a device of a transacting customer to participate in a purchase transaction for the instance of an item represented by a virtual representation of that item. This request is received after the transacting customer views the virtual representation of that item in the virtual store environment. In response to verifying a request to participate, the method includes associating, with the account of the transacting users in the distributed ledger, a token that corresponds to the virtual representation.

In embodiments, receiving a request for a transfer of a specific token to another user also comprises the method. The request will include a token identification that identifies the token as well as a public address. The method in these embodiments also includes validating the particular token using the token identifier, the distributed database, and verifying whether the different user is a legitimate user on the tokenization system based on their public address and the distributed database. After validating and verifying this different user, the update the distributed book with ownership data that shows that a token specific to the virtual representation belongs to the transacting users. In some embodiments, receiving a request to redeem a token from the user device of a different user and executing a workflow in response to the request is also included.

In embodiments the set of tokens that correspond to a virtual image includes non-fungible symbols. The set of tokens that correspond to a virtual image in embodiments includes fungibles. In embodiments the set of tokens that correspond to a virtual image can be transferred to another user. In embodiments, an item can be a virtual good, physical good, digital service, physical service, digital experience or digital experience. In embodiments, the transaction for an item instance is either a sale, a leasing, or a gifting.

According to certain embodiments of this disclosure, a way for facilitating transaction via a tokenization platforms is disclosed. The method comprises maintaining a distributed database that stores a plurality public addresses. Each public address corresponds with a particular account of an individual user of the tokenization system. The distributed ledger also stores a number of virtual representations for a variety of items. Each virtual representation contains virtual reality content that renders a virtual visualization of the respective item. For each virtual presentation, the ledger also stores a set tokens which correspond to an instance of the item represented in the virtual representation and the ownership data. The method also includes receiving a request for redemption of a token, which corresponds to an instance of the item to be redeemed. In addition, the method includes verifying, based on both the distributed ledger as well as the redemption requests, that the user owns the token in response to the redemption request. In addition, the method includes requesting the delivery details of the item to the user after verifying the ownership of the token. The method also includes receiving delivery details from the device of the owner and, upon receiving these details, transferring them to a system that facilitates the delivery of the item.

In some embodiments, the request for delivery details of an item may include a request for the current location of the customer. In some embodiments, the item that is being redeemed can be a food product or a ride-sharing service. In some embodiments, a user device can provide a geolocation. The user device may also, or instead, provide an address that is provided by the end user.

In embodiments, the product being redeemed can be a tangible item. In some embodiments, delivery details include the geolocation captured by the device. In some embodiments, delivery details include the current address provided by the user to the device via the graphical user interface.

In embodiments, a set of tokens that corresponds to a virtual image can be transferred to another user. In embodiments, the transaction for an item instance can be a sale, a rental, a gifting, or a giveaway.

According to certain embodiments of this disclosure, a way for facilitating transaction via a tokenization platforms is disclosed. The method comprises maintaining a distributed database that stores a plurality public addresses. Each public address corresponds with a particular account of an individual user of the tokenization system. The distributed ledger also stores a plurality virtual representations for a plurality respective items. Each virtual representation includes virtual content that renders a virtual visualization of the respective item. For each virtual presentation, the distributed ledger stores a set tokens that correspond to an instance of the item represented in the virtual representation and ownership data. The method includes also receiving a request for redemption of a token, which corresponds to an instance of the item to be redeemed. In addition, the method includes verifying, based on both the distributed ledger as well as the redemption request that the user owns the token in response to the redemption request. In addition, the method includes, after verifying that the token is owned by the user, asking the user for fulfilment details regarding the item, which include information required to satisfy the transaction of the item, but was not provided when the token had been transacted for. The method includes also receiving the fulfillment details from the device of the customer and, upon receiving the delivery information, outputting those details to a fulfilment service that fulfills the transaction for the item.

In embodiments, an article of clothing is the item. In some embodiments, the size of the article is included in the request for the fulfillment details. In some embodiments, the fulfillment details of an item include a request for the color of the product. In some embodiments, requesting fulfilment details for the item also includes requesting the delivery date.

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