Invented by Victor Octav Suba Miura, David Perry, Philippe Dias, Kelvin Yong, Sony Interactive Entertainment LLC

In recent years, the market for remote control of sessions has grown significantly. This technology allows a second user to control the session of a first user, providing a range of benefits for both parties. The market for this technology is expected to continue to grow in the coming years, as more businesses and individuals seek to take advantage of its benefits. One of the primary benefits of remote control of sessions is increased productivity. With this technology, a second user can take control of a session and complete tasks on behalf of the first user. This can be particularly useful in situations where the first user is busy or unavailable, allowing the second user to keep the session moving forward. This can help to reduce downtime and increase overall productivity. Another benefit of remote control of sessions is improved collaboration. With this technology, multiple users can work on the same session simultaneously, making it easier to collaborate and share ideas. This can be particularly useful in situations where team members are located in different locations, allowing them to work together more effectively. The market for remote control of sessions is also being driven by the increasing use of mobile devices. With more people using smartphones and tablets to access the internet, there is a growing need for technology that allows users to control sessions from their mobile devices. This has led to the development of a range of mobile apps that allow users to remotely control sessions from their smartphones or tablets. In addition to these benefits, remote control of sessions also provides increased security. With this technology, users can control who has access to their sessions, ensuring that only authorized users are able to make changes. This can help to prevent unauthorized access and protect sensitive information. Overall, the market for remote control of sessions is expected to continue to grow in the coming years. As more businesses and individuals seek to increase productivity, improve collaboration, and enhance security, the demand for this technology is likely to increase. With the development of new mobile apps and other technologies, the market for remote control of sessions is poised for significant growth in the years ahead.

The Sony Interactive Entertainment LLC invention works as follows

A method is described. It includes: receiving a request for an initial session of a cloud app for a user; execution of that session by a cloud server computer to generate video content for the first user; streaming the video to the first client for rendering to a 1st display device; receiving a request for the second user to view the video; streaming the video over the network to the 2nd client device; processing a request for transition control for the first user’s sessions to the 2nd user; initiating control by this user

Background for Remote control of the session of a first user by a second user

1. “1.

The invention concerns methods and systems that allow remote control by a second user of the first user’s gaming activities.

2. “2.

Over the years, there have been many changes in the videogame industry. Developers of video games have also created software that makes use of the increased computing power. Video game developers are creating games that use sophisticated mathematics and operations to create a realistic gaming experience.

The development of games that enhance interaction between the user and the gaming system is a growing trend in computer gaming. Wireless game controllers, whose movements are tracked by the gaming system, can be used to create richer interactive experiences. These wireless controllers track the movements of the player and then use those movements to input the game. Gesture input is, in general, when an electronic device, such as a computer system, smart appliance, or video game console, responds to a gesture made by the player.

Cloud-based gaming systems are another growing trend in the industry. These systems could include a remote processing system that runs a game application and communicates with local thin clients that can be configured for input from users to render video on a screen.

It is in these contexts that embodiments are born of the invention.

Embodiments according to the invention allow remote control by a second user of a first user?s gameplay. The present invention is possible in many ways. It can be implemented as a process or an apparatus, a system or a method on any computer-readable medium. Below are several inventive embodiments of this invention.

In one embodiment, remote control of a user?s gameplay is possible. The method includes the following operations: Presenting a live video feed from a first user to a second user; processing a request for transition control of the first users gameplay to the second person; initiating control by the second user of the first user?s gameplay; the method is executed by at most one processor.

In an embodiment, the second user initiates control of the first player’s gameplay. This involves activating control by the second controller device associated to the second user and deactivating the first user from their gameplay.

In one embodiment, the second controller device controls the first user?s gameplay. This includes receiving input commands from it and applying them to the first user?s gameplay.

In one embodiment, live video feeds are presented via a social interface to the second person, which provides access to a second user’s social network. The first user is defined as being a member of second user’s second social graph.

In one embodiment, the social interaction includes a comments interface to allow users to post comments during their first game.

In one embodiment, processing a request for transition control involves receiving acknowledgement from the first person to permit the second user to control the first user’s gameplay.

In one embodiment, presenting the live stream of the first user?s gameplay to the other user involves presenting it in a nonfullscreen format. The second user then initiates control of the first users gameplay by triggering the presentation of the live feed in fullscreen format.

Another embodiment provides a method of providing multiplayer gaming. It includes the following operations: Presenting a live video feed from a first user’s game session to a remote user; processing a request that a second user join the first users’ gameplay session; and initiating gameplay by second user in the user’s first user’s game session. The method is executed by at most one processor.

In one embodiment, the second user initiates gameplay in the first user’s gaming session. This includes initiating a multiplayer game mode.

In one embodiment, live video feeds are presented via a social interface to the second person, which provides access to a second user’s social network. The first user is defined as being a member of second user’s second social graph.

In one embodiment, the social interaction includes a comments interface to allow users to post comments during their first game.

In one embodiment, the user who requested to join the first user?s gaming session receives an acknowledgment from the first to allow the second user to play in the first player’s game session.

Click here to view the patent on Google Patents.